Let’s create an Impossible Light Bulb using HTML, CSS, and JavaScript! 💡✨ This fun project creates the illusion of a light bulb turning on without any visible power source – just pure creativity and code.
We’ll use:
- HTML to structure the bulb and base.
- CSS to design the glowing effect and make the bulb look realistic.
- JavaScript to add the “on/off” interaction and bring the illusion to life.
Whether you’re just starting out or looking to build something fun, this project is perfect for exploring animations, toggles, and cool UI illusions. Let’s light up the screen with code magic!
HTML :
This HTML code creates a webpage titled “The Impossible Lightbulb” that shows an interactive lightbulb toggle using SVG graphics and a hidden checkbox input. It includes a complex SVG scene with cords, a door, and panels styled with CSS (linked externally) to form the lightbulb and its environment. The page also loads JavaScript libraries (GSAP and plugins) to handle animations and dragging interactions, making the lightbulb toggle and move smoothly when the user interacts with it.
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>The Impossible Lightbulb | @coding.stella</title> <link rel="stylesheet" href="https://public.codepenassets.com/css/normalize-5.0.0.min.css"> <link rel="stylesheet" href="./style.css"> </head> <body> <div class="toggle"> <input id="light-mode" type="checkbox"/> <svg class="toggle-scene" xmlns="http://www.w3.org/2000/svg" preserveaspectratio="xMinYMin" viewBox="0 0 197.451 581.081"> <defs> <marker id="e" orient="auto" overflow="visible" refx="0" refy="0"> <path class="toggle-scene__cord-end" fill-rule="evenodd" stroke-width=".2666" d="M.98 0a1 1 0 11-2 0 1 1 0 012 0z"></path> </marker> <marker id="d" orient="auto" overflow="visible" refx="0" refy="0"> <path class="toggle-scene__cord-end" fill-rule="evenodd" stroke-width=".2666" d="M.98 0a1 1 0 11-2 0 1 1 0 012 0z"></path> </marker> <marker id="c" orient="auto" overflow="visible" refx="0" refy="0"> <path class="toggle-scene__cord-end" fill-rule="evenodd" stroke-width=".2666" d="M.98 0a1 1 0 11-2 0 1 1 0 012 0z"></path> </marker> <marker id="b" orient="auto" overflow="visible" refx="0" refy="0"> <path class="toggle-scene__cord-end" fill-rule="evenodd" stroke-width=".2666" d="M.98 0a1 1 0 11-2 0 1 1 0 012 0z"></path> </marker> <marker id="a" orient="auto" overflow="visible" refx="0" refy="0"> <path class="toggle-scene__cord-end" fill-rule="evenodd" stroke-width=".2666" d="M.98 0a1 1 0 11-2 0 1 1 0 012 0z"></path> </marker> <clippath id="scene" clippathunit="userSpaceOnUse"> <rect x="0" y="0" width="208.5" height="581.081"></rect> </clippath> <clippath id="g" clippathunits="userSpaceOnUse"> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="4.677" d="M-774.546 827.629s12.917-13.473 29.203-13.412c16.53.062 29.203 13.412 29.203 13.412v53.6s-8.825 16-29.203 16c-21.674 0-29.203-16-29.203-16z"></path> </clippath> <clippath id="knuckles" clippathunits="userSpaceOnUse"> <path d="M-868.418 945.051c-4.188 73.011 78.255 53.244 150.216 52.941 82.387-.346 98.921-19.444 98.921-47.058 0-27.615-4.788-42.55-73.823-42.55-69.036 0-171.436-30.937-175.314 36.667z"></path> </clippath> </defs> <g clip-path="url(#scene)"> <g class="toggle-scene__arm toggle-scene__arm--main bear__arm bear__arm--back"> <g transform="translate(905.657 -597.025)" clip-path="url(#knuckles)"> <path class="bear__fur" d="M-868.418 945.051c-4.188 73.011 78.255 53.244 150.216 52.941 82.387-.346 98.921-19.444 98.921-47.058 0-27.615-4.788-42.55-73.823-42.55-69.036 0-171.436-30.937-175.314 36.667z"></path> <ellipse class="bear__pad" cx="804.83" cy="950.986" rx="29.911" ry="29.414" transform="scale(-1 1)"></ellipse> </g> </g> </g> <g class="toggle-scene__cords"> <path class="toggle-scene__cord" marker-end="url(#a)" fill="none" stroke-linecap="square" stroke-width="6" d="M123.228-28.56v150.493" transform="translate(-24.503 256.106)"></path> <path class="toggle-scene__cord" marker-end="url(#a)" fill="none" stroke-linecap="square" stroke-width="6" d="M123.228-28.59s28 8.131 28 19.506-18.667 13.005-28 19.507c-9.333 6.502-28 8.131-28 19.506s28 19.507 28 19.507" transform="translate(-24.503 256.106)"></path> <path class="toggle-scene__cord" marker-end="url(#a)" fill="none" stroke-linecap="square" stroke-width="6" d="M123.228-28.575s-20 16.871-20 28.468c0 11.597 13.333 18.978 20 28.468 6.667 9.489 20 16.87 20 28.467 0 11.597-20 28.468-20 28.468" transform="translate(-24.503 256.106)"></path> <path class="toggle-scene__cord" marker-end="url(#a)" fill="none" stroke-linecap="square" stroke-width="6" d="M123.228-28.569s16 20.623 16 32.782c0 12.16-10.667 21.855-16 32.782-5.333 10.928-16 20.623-16 32.782 0 12.16 16 32.782 16 32.782" transform="translate(-24.503 256.106)"></path> <path class="toggle-scene__cord" marker-end="url(#a)" fill="none" stroke-linecap="square" stroke-width="6" d="M123.228-28.563s-10 24.647-10 37.623c0 12.977 6.667 25.082 10 37.623 3.333 12.541 10 24.647 10 37.623 0 12.977-10 37.623-10 37.623" transform="translate(-24.503 256.106)"></path> <g class="line toggle-scene__dummy-cord"> <line marker-end="url(#a)" x1="98.7255" x2="98.7255" y1="250.5405" y2="380.5405"></line> </g> <circle class="toggle-scene__hit-spot" cx="98.7255" cy="380.5405" r="60" fill="transparent"></circle> </g> <g class="toggle-scene__bulb bulb" transform="translate(844.069 -645.213)"> <path class="bulb__cap" stroke-linecap="round" stroke-linejoin="round" stroke-width="4.677" d="M-774.546 827.629s12.917-13.473 29.203-13.412c16.53.062 29.203 13.412 29.203 13.412v53.6s-8.825 16-29.203 16c-21.674 0-29.203-16-29.203-16z"></path> <path class="bulb__cap-shine" d="M-778.379 802.873h25.512v118.409h-25.512z" clip-path="url(#g)" transform="matrix(.52452 0 0 .90177 -368.282 82.976)"></path> <path class="bulb__cap" stroke-linecap="round" stroke-linejoin="round" stroke-width="4" d="M-774.546 827.629s12.917-13.473 29.203-13.412c16.53.062 29.203 13.412 29.203 13.412v0s-8.439 10.115-28.817 10.115c-21.673 0-29.59-10.115-29.59-10.115z"></path> <path class="bulb__cap-outline" fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="4.677" d="M-774.546 827.629s12.917-13.473 29.203-13.412c16.53.062 29.203 13.412 29.203 13.412v53.6s-8.825 16-29.203 16c-21.674 0-29.203-16-29.203-16z"></path> <g class="bulb__filament" fill="none" stroke-linecap="round" stroke-width="5"> <path d="M-752.914 823.875l-8.858-33.06"></path> <path d="M-737.772 823.875l8.858-33.06"></path> </g> <path class="bulb__bulb" stroke-linecap="round" stroke-width="5" d="M-783.192 803.855c5.251 8.815 5.295 21.32 13.272 27.774 12.299 8.045 36.46 8.115 49.127 0 7.976-6.454 8.022-18.96 13.273-27.774 3.992-6.7 14.408-19.811 14.408-19.811 8.276-11.539 12.769-24.594 12.769-38.699 0-35.898-29.102-65-65-65-35.899 0-65 29.102-65 65 0 13.667 4.217 26.348 12.405 38.2 0 0 10.754 13.61 14.746 20.31z"></path> <circle class="bulb__flash" cx="-745.343" cy="743.939" r="83.725" fill="none" stroke-dasharray="10,30" stroke-linecap="round" stroke-linejoin="round" stroke-width="10"></circle> <path class="bulb__shine" fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="12" d="M-789.19 757.501a45.897 45.897 0 013.915-36.189 45.897 45.897 0 0129.031-21.957"></path> </g> <g clip-path="url(#scene)"> <g class="toggle-scene__arm toggle-scene__arm--front bear__arm bear__arm--front"> <g transform="translate(905.657 -597.025)"> <path fill="transparent" d="M-868.418 945.051c-4.188 73.011 78.255 53.244 150.216 52.941 82.387-.346 98.921-19.444 98.921-47.058 0-27.615-4.788-42.55-73.823-42.55-69.036 0-171.436-30.937-175.314 36.667z"></path> <ellipse cx="804.83" cy="950.986" fill="transparent" rx="29.911" ry="29.414" transform="scale(-1 1)"></ellipse> </g> <g clip-path="url(#knuckles)" transform="translate(905.657 -597.025)"> <path class="toggle-scene__paw bear__paw bear__fur" d="M-798.725 945.051c4.188 73.011-78.254 53.244-150.215 52.941-82.387-.346-98.922-19.444-98.922-47.058 0-27.615 4.788-42.55 73.824-42.55 69.035 0 171.436-30.937 175.313 36.667z"></path> </g> </g> </g> </svg> </div> <div class="doorway"> <div class="doorway__opening"></div> <svg class="bear" viewBox="0 0 284.946 359.737"> <g transform="translate(-42.557 -974.222) scale(1.23353)"> <path class="bear__fur" d="M263.91 1081.415a113.968 96.863 0 00-113.919-95.7 113.968 96.863 0 00-113.9 95.7h227.818z"></path> <path class="bear__fur" d="M250.428 903.362c0 66.271-44.754 114.995-102.428 114.995s-98.428-48.724-98.428-114.995c0-66.27 40.754-92.994 98.428-92.994s102.428 26.723 102.428 92.994z"></path> <path d="M217 972.862c0 21.54-30.445 42-68 42s-66-20.46-66-42c0-21.539 28.445-36 66-36s68 14.461 68 36z" fill="#e9c6af"></path> <path d="M181.5 944.362c0 8.284-20.6 26.5-32.75 26.5-12.15 0-34.75-18.216-34.75-26.5 0-8.284 22.6-13.5 34.75-13.5 12.15 0 32.75 5.216 32.75 13.5z"></path> <ellipse class="bear__fur" cx="69" cy="823.073" rx="34.5" ry="33.289"></ellipse> <path d="M69 799.673a24.25 23.4 0 00-24.25 23.4 24.25 23.4 0 0019.97 23.01c.277-.407.505-.868.788-1.268a71.11 71.11 0 0111.65-12.802 73.691 73.691 0 016.856-5.227 79.249 79.249 0 017.498-4.469c.54-.283 1.133-.5 1.681-.773A24.25 23.4 0 0069 799.673z" fill="#e9c6af"></path> <g transform="matrix(-1 0 0 1 300 0)"> <ellipse class="bear__fur" ry="33.289" rx="34.5" cy="823.073" cx="69"></ellipse> <path d="M69 799.673a24.25 23.4 0 00-24.25 23.4 24.25 23.4 0 0019.97 23.01c.277-.407.505-.868.788-1.268a71.11 71.11 0 0111.65-12.802 73.691 73.691 0 016.856-5.227 79.249 79.249 0 017.498-4.469c.54-.283 1.133-.5 1.681-.773A24.25 23.4 0 0069 799.673z" fill="#e9c6af"></path> </g> <ellipse ry="9.679" rx="9.27" cy="900.389" cx="105.831"></ellipse> <ellipse cx="186.899" cy="900.389" rx="9.27" ry="9.679"></ellipse> <path class="bear__brows" d="M92.058 865.461l39.427 22.763M202.825 865.461l-39.427 22.763" fill="none" stroke="#000" stroke-width="4.864" stroke-linecap="round" stroke-linejoin="round"></path> </g> </svg> <div class="doorway__door door"> <div class="door__side"> <div class="door__panel"></div> <div class="door__panel"></div> <div class="door__panel"></div> <div class="door__panel"></div> <div class="door__handle"> <div></div> <div></div> </div> </div> <div class="door__side"> </div> </div> </div> <script src='https://unpkg.co/gsap@3/dist/gsap.min.js'></script> <script src='https://assets.codepen.io/16327/MorphSVGPlugin3.min.js'></script> <script src='https://unpkg.com/gsap@3/dist/Draggable.min.js'></script><script src="./script.js"></script> </body> </html>
CSS :
This CSS controls the animated toggle scene, including a light bulb and a bear behind a door. It uses CSS variables (--on
, --size
, --bg
, etc.) to dynamically change styles like background, bulb glow, cord color, and door appearance based on whether the toggle is on or off. It styles the toggle mechanism, cords, bulb parts, bear features, and a 3D-looking door. When toggled, visual elements like the bulb shine and bear appearance are animated by JavaScript using these styles, creating a smooth and interactive light-switch scene.
* { box-sizing: border-box; } :root { --depth: 5vmin; --on: 0; --size: 25vmin; --bg: hsl(calc(200 - (var(--on) * 160)), calc((20 + (var(--on) * 50)) * 1%), calc((20 + (var(--on) * 60)) * 1%)); --cord: hsl(0, 0%, calc((60 - (var(--on) * 50)) * 1%)); --stroke: hsl(0, 0%, calc((60 - (var(--on) * 50)) * 1%)); --shine: hsla(0, 0%, 100%, calc(0.75 - (var(--on) * 0.5))); --cap: hsl(0, 0%, calc((40 + (var(--on) * 30)) * 1%)); --filament: hsl(45, calc(var(--on) * 80%), calc((25 + (var(--on) * 75)) * 1%)); } body { min-height: 100vh; display: flex; align-items: center; justify-content: center; background: var(--bg); overflow: hidden; } label { position: absolute; opacity: 0.5; height: 100%; width: 100%; top: 0; left: 0; z-index: 2; } input { height: 0; width: 0; position: fixed; left: 100%; transform: scale(0); } .toggle { height: var(--size); width: var(--size); transform: translate(-50%, -100%); z-index: 2; position: absolute; top: 50%; left: 50%; transform: translate3d(-50%, -100%, calc(var(--depth) * 3)); } .toggle-scene { overflow: visible !important; width: 100%; position: absolute; } .toggle-scene__arm { display: none; } .toggle-scene__cord { stroke: var(--cord); cursor: move; } .toggle-scene__cord:nth-of-type(1) { display: none; } .toggle-scene__cord:nth-of-type(2), .toggle-scene__cord:nth-of-type(3), .toggle-scene__cord:nth-of-type(4), .toggle-scene__cord:nth-of-type(5) { display: none; } .toggle-scene__cord-end { stroke: var(--cord); fill: var(--cord); } .toggle-scene__dummy-cord { stroke-width: 6; stroke: var(--cord); } .bulb__filament { stroke: var(--filament); } .bulb__shine { stroke: var(--shine); } .bulb__flash { stroke: #f5e0a3; display: none; } .bulb__bulb { stroke: var(--stroke); fill: hsla(calc(180 - (95 * var(--on))), 80%, 80%, calc(0.1 + (0.4 * var(--on)))); } .bulb__cap { fill: var(--cap); } .bulb__cap-shine { fill: var(--shine); } .bulb__cap-outline { stroke: var(--stroke); } .bear { display: none; } .bear__fur { fill: #784421; } .bear__pad { fill: #deaa87; } .doorway { position: absolute; top: 50%; height: calc(var(--size) * 4); width: calc(var(--size) * 1.5); transform: translate(0, calc(var(--size) * -0.75)); left: calc(50% + (var(--size) * 0.5)); -webkit-clip-path: inset(0 0 0 -200%); clip-path: inset(0 0 0 -200%); } .doorway__opening { height: 100%; width: 100%; position: absolute; background: #1a1a1a; transform: translate3d(0, 0, calc(var(--depth) * -1)); } .bear { position: absolute; top: 10%; width: var(--size); } .door { --panel: hsl(30, 20%, calc(12% + (var(--on) * 40%))); height: 100%; position: absolute; width: 100%; transform-origin: 100% 50%; transform-style: preserve-3d; transform: rotateY(0deg); } .door__panel { width: 30%; height: 35%; position: absolute; border: 1vmin var(--panel) solid; top: 50%; left: 50%; transform: translate(-50%, -50%) translate(var(--x), var(--y)); } .door__panel:nth-of-type(1) { --x: -70%; --y: -70%; } .door__panel:nth-of-type(2) { --x: 70%; --y: -70%; } .door__panel:nth-of-type(3) { --x: -70%; --y: 70%; } .door__panel:nth-of-type(4) { --x: 70%; --y: 70%; } .door__handle { height: 4vmin; width: 4vmin; position: absolute; left: 10%; top: 50%; transform: translate3d(0, -50%, 1vmin); } .door__handle > div { position: absolute; height: 100%; width: 100%; background-color: hsl(45, 70%, calc((var(--lightness, 20%)) + (var(--on) * 40%))); } .door__handle > div:nth-of-type(1) { --lightness: 25%; } .door__handle > div:nth-of-type(2) { --lightness: 30%; transform: translate3d(0, 0, calc(var(--depth) * 1)); } .door__side { position: absolute; } .door__side:nth-of-type(1) { --lightness: 20%; height: 100%; width: 100%; transform: translate3d(0, 0, 0); z-index: 3; background-color: hsl(30, 20%, calc((var(--lightness, 20%)) + (var(--on) * 40%))); } .door__side:nth-of-type(2) { --lightness: 10%; height: 100%; width: 100%; transform: translate3d(0, 0, calc(var(--depth) * -1)); } .door__side { background-color: hsl(30, 20%, calc((var(--lightness, 20%)) + (var(--on) * 40%))); }
JavaScript:
This code creates an animated and interactive bear toggle switch using GSAP and Draggable. When the user pulls a virtual cord, it triggers a fun animation: the bear opens a door, swings its arms, and may groan depending on its “anger” level (tracked in STATE
). It includes sound effects and changing visuals like scaling and rotating elements. The cord’s drag distance determines whether the full animation plays, and each interaction increases the bear’s anger, eventually showing its eyebrows in frustration. The animations are handled via timelines for smooth transitions.
const { gsap: { registerPlugin, set, to, timeline, delayedCall, utils: { random } }, MorphSVGPlugin, Draggable } = window; registerPlugin(MorphSVGPlugin); // Used to calculate distance of "tug" let startX; let startY; const CORD_DURATION = 0.1; const INPUT = document.querySelector('#light-mode'); const ARMS = document.querySelectorAll('.bear__arm'); const PAW = document.querySelector('.bear__paw'); const CORDS = document.querySelectorAll('.toggle-scene__cord'); const HIT = document.querySelector('.toggle-scene__hit-spot'); const DUMMY = document.querySelector('.toggle-scene__dummy-cord'); const DUMMY_CORD = document.querySelector('.toggle-scene__dummy-cord line'); const PROXY = document.createElement('div'); const endY = DUMMY_CORD.getAttribute('y2'); const endX = DUMMY_CORD.getAttribute('x2'); // set init position const RESET = () => { set(PROXY, { x: endX, y: endY }); }; const AUDIO = { BEAR_LONG: new Audio('https://assets.codepen.io/605876/bear-groan-long.mp3'), BEAR_SHORT: new Audio( 'https://assets.codepen.io/605876/bear-groan-short.mp3'), DOOR_OPEN: new Audio('https://assets.codepen.io/605876/door-open.mp3'), DOOR_CLOSE: new Audio('https://assets.codepen.io/605876/door-close.mp3'), CLICK: new Audio('https://assets.codepen.io/605876/click.mp3') }; const STATE = { ON: false, ANGER: 0 }; set(PAW, { transformOrigin: '50% 50%', xPercent: -30 }); set('.bulb', { z: 10 }); set(ARMS, { xPercent: 10, rotation: -90, transformOrigin: '100% 50%', yPercent: -2, display: 'block' }); const CONFIG = { ARM_DUR: 0.4, CLENCH_DUR: 0.1, BEAR_START: 40, BEAR_FINISH: -55, BEAR_ROTATE: -50, DOOR_OPEN: 25, INTRO_DELAY: 1, BEAR_APPEARANCE: 2, SLAM: 3, BROWS: 4 }; set('.bear__brows', { display: 'none' }); set('.bear', { rotate: CONFIG.BEAR_ROTATE, xPercent: CONFIG.BEAR_START, transformOrigin: '50% 50%', scale: 0, display: 'block' }); RESET(); const CORD_TL = () => { const TL = timeline({ paused: false, onStart: () => { // Hook this up to localStorage for jhey.dev STATE.ON = !STATE.ON; INPUT.checked = !STATE.ON; set(document.documentElement, { '--on': STATE.ON ? 1 : 0 }); set([DUMMY], { display: 'none' }); set(CORDS[0], { display: 'block' }); AUDIO.CLICK.play(); }, onComplete: () => { // BEAR_TL.restart() set([DUMMY], { display: 'block' }); set(CORDS[0], { display: 'none' }); RESET(); } }); for (let i = 1; i < CORDS.length; i++) { TL.add( to(CORDS[0], { morphSVG: CORDS[i], duration: CORD_DURATION, repeat: 1, yoyo: true })); } return TL; }; /** * Mess around with the actial input toggling here. */ const BEAR_TL = () => { const ARM_SWING = STATE.ANGER > 4 ? 0.2 : CONFIG.ARM_DUR; const SLIDE = STATE.ANGER > CONFIG.BROWS + 3 ? 0.2 : random(0.2, 0.6); const CLOSE_DELAY = STATE.ANGER >= CONFIG.INTRO_DELAY ? random(0.2, 2) : 0; const TL = timeline({ paused: false }). to('.door', { onStart: () => AUDIO.DOOR_OPEN.play(), rotateY: 25, duration: 0.2 }). add( STATE.ANGER >= CONFIG.BEAR_APPEARANCE && Math.random() > 0.25 ? to('.bear', { onStart: () => { if (Math.random() > 0.5) { // delayedCall(random(0, 1.5), () => { // AUDIO[ // STATE.ANGER >= CONFIG.BROWS && Math.random() > 0.5 // ? 'BEAR_LONG' // : 'BEAR_SHORT' // ].play() // }) } set('.bear', { scale: 1 }); }, xPercent: CONFIG.BEAR_FINISH, repeat: 1, repeatDelay: 1, yoyo: true, duration: SLIDE }) : () => {}). to(ARMS, { delay: CLOSE_DELAY, duration: ARM_SWING, rotation: 0, xPercent: 0, yPercent: 0 }). to( [PAW, '#knuckles'], { duration: CONFIG.CLENCH_DUR, xPercent: (_, target) => target.id === 'knuckles' ? 10 : 0 }, `>-${ARM_SWING * 0.5}`). to(ARMS, { duration: ARM_SWING * 0.5, rotation: 5 }). to(ARMS, { rotation: -90, xPercent: 10, duration: ARM_SWING, onComplete: () => { to('.door', { onComplete: () => AUDIO.DOOR_CLOSE.play(), duration: 0.2, rotateY: 0 }); } }). to( DUMMY_CORD, { duration: CONFIG.CLENCH_DUR, attr: { x2: parseInt(endX, 10) + 20, y2: parseInt(endY, 10) + 60 } }, '<'). to( DUMMY_CORD, { duration: CONFIG.CLENCH_DUR, attr: { x2: endX, y2: endY } }, '>'). to( [PAW, '#knuckles'], { duration: CONFIG.CLENCH_DUR, xPercent: (_, target) => target.id === 'knuckles' ? 0 : -28 }, '<'). add(() => CORD_TL(), '<'); return TL; }; const IMPOSSIBLE_TL = () => timeline({ onStart: () => set(HIT, { display: 'none' }), onComplete: () => { set(HIT, { display: 'block' }); if (Math.random() > 0) STATE.ANGER = STATE.ANGER + 1; if (STATE.ANGER >= CONFIG.BROWS) set('.bear__brows', { display: 'block' }); } }). add(CORD_TL()). add(BEAR_TL()); Draggable.create(PROXY, { trigger: HIT, type: 'x,y', onPress: e => { startX = e.x; startY = e.y; RESET(); }, onDrag: function () { set(DUMMY_CORD, { attr: { x2: this.x, y2: this.y } }); }, onRelease: function (e) { const DISTX = Math.abs(e.x - startX); const DISTY = Math.abs(e.y - startY); const TRAVELLED = Math.sqrt(DISTX * DISTX + DISTY * DISTY); to(DUMMY_CORD, { attr: { x2: endX, y2: endY }, duration: CORD_DURATION, onComplete: () => { if (TRAVELLED > 50) { IMPOSSIBLE_TL(); } else { RESET(); } } }); } });
In short, the Impossible Light Bulb is a fun and creative project built with HTML, CSS, and JavaScript. It shows how a simple illusion can be made powerful with just a few lines of code. A great way to practice interactivity and visual effects while having fun! 💡🧠
If your project has problems, don’t worry. Just click to download the source code and face your coding challenges with excitement. Have fun coding!