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    Home - JavaScript - How to Make Memory Unmasked Game in HTML CSS & JavaScript
    JavaScript

    How to Make Memory Unmasked Game in HTML CSS & JavaScript

    Coding StellaBy Coding Stella4 February 2026No Comments14 Mins Read
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    Let’s create a Memory Unmasked Game using HTML, CSS, and JavaScript. This project features interactive cards, smooth animations, and fun emoji masks that reveal themselves as you find matching pairs.

    We’ll use:

    • HTML to structure the game board, cards, and interface.
    • CSS to design the layout and add engaging animations, transitions, and effects.
    • JavaScript to handle game logic like shuffling cards, detecting matches, counting tries, combos, and game completion.

    This project is perfect for beginners who want to practice DOM manipulation and animations while building a fun mini game. Let’s start coding and unmask all the cards! 🎭🃏

    HTML :

    This HTML sets up the structure of a simple memory card game. It creates a game board with multiple clickable card buttons, where each card shows a smiley face and hides a different emoji mask inside. The cards are wrapped in a main game container, with a loading board, a marquee text for feedback, and an interface section that displays the number of tries, best score, and a reset button. External CSS files handle styling and animations, while an external JavaScript file controls the game logic and interactions.

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
    	<meta charset="UTF-8">
    	<title>Memory Unmasked Game | @coding.stella</title>
    	<meta name="viewport" content="width=device-width, initial-scale=1">
    	<link rel="stylesheet" href="https://public.codepenassets.com/css/reset-2.0.min.css">
    	<link rel="stylesheet" href="./style.css">
    </head>
    
    <body>
    	<main>
    		<div class="game">
    			<div class="board is-loading">
    				<button id="alien" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="alien-mask">
    								<span class="mask">👽</span>
    								<span class="hand">🫰</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="ogre" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="ogre-mask">
    								<span class="hand">🫸</span>
    								<span class="mask">👹</span>
    								<span class="hand">🫷</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="robot" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="robot-mask">
    								<span class="mask">🤖</span>
    								<span class="hand">🫳</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="clown" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="clown-mask">
    								<span class="hand">🫸</span>
    								<span class="mask">🤡</span>
    								<span class="hand">🫷</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="pumpkin" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="pumpkin-mask">
    								<span class="mask">🎃</span>
    								<span class="hand">🫳</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="frog" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="frog-mask">
    								<span class="mask">🐸</span>
    								<span class="hand">🫰</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="skull" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="skull-mask">
    								<span class="mask">💀</span>
    								<span class="hand">👌</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="cow" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="cow-mask">
    								<span class="mask">🐮</span>
    								<span class="hand">🫳</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="disguise" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="disguise-mask">
    								<span class="hand">🫸</span>
    								<span class="mask">🥸</span>
    								<span class="hand">🫷</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="eye" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="eye-mask">
    								<span class="mask">👁️</span>
    								<span class="hand">👌</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="dragon" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="dragon-mask">
    								<span class="mask">🐲</span>
    								<span class="hand">🫰</span>
    							</div>
    						</div>
    					</div>
    				</button>
    				<button id="fox" class="card">
    					<div class="content">
    						<span class="face">🙂</span>
    						<div class="prop">
    							<div class="fox-mask">
    								<span class="mask">🦊</span>
    								<span class="hand">🫰</span>
    							</div>
    						</div>
    					</div>
    				</button>
    			</div>
    			<div class="marquee">
    				<span class="marquee-text">Unmasked!</span>
    			</div>
    		</div>
    		<div class="interface">
    			<div class="interface-data interface-data-tries">Tries: <span class="tries-value">0</span></div>
    			<div class="interface-data interface-data-best">Best: <span class="best-value">0</span></div>
    			<button id="reset-game" class="interface-btn">Reset game</button>
    		</div>
    	</main>
    	<script src="./script.js"></script>
    
    </body>
    
    </html>

    CSS :

    This CSS styles and animates the entire memory card game UI. It defines colors, fonts, layouts, and button styles, then builds a grid-based card board with smooth hover, click, match, loading, and win animations. Each card has a unique emoji mask animation that plays when pressed, while game states like loading, waiting, matched, and completed are handled using classes and keyframes to create pop, shake, jump, and shine effects, making the game feel interactive and lively using pure CSS.

    @import url("https://fonts.googleapis.com/css2?family=Grenze+Gotisch&display=swap");
    
    :root {
    	--text-color: oklch(98.5% 0 0);
    	--bg-color: oklch(14.5% 0 0);
    	--surface-color: oklch(39.6% 0.141 25.723);
    
    	--button-bg-color: oklch(40.8% 0.123 38.172);
    	--button-hover-bg-color: oklch(47% 0.157 37.304);
    	--button-active-bg-color: oklch(26.6% 0.079 36.259);
    	--button-match-bg-color: oklch(20.5% 0 0);
    	--button-match-active-bg-color: oklch(62.3% 0.214 259.815);
    	--button-border-color: oklch(47% 0.157 37.304);
    	--button-active-border-color: oklch(47% 0.157 37.304);
    	--button-match-border-color: oklch(27.4% 0.006 286.033);
    	--button-match-shine-color: oklch(64.6% 0.222 41.116);
    
    	/* prettier-ignore */
    	--ease-elastic: linear(0, 1.114 8.5%, 1.37 12.9%, 1.315 16.2%, 0.941 24%, 0.869 27.8%, 0.882 30.7%, 1.012 38.3%, 1.046 42.7%, 0.984, 1.006 72.2%, 1);
    	--ease-out: cubic-bezier(0.25, 1, 0.5, 1);
    	--ease-in-back: cubic-bezier(0.68, -0.6, 0.32, 1);
    }
    
    * {
    	box-sizing: border-box;
    }
    
    html,
    body {
    	height: 100%;
    }
    
    body {
    	display: grid;
    	place-items: center;
    	font-family: system-ui, sans-serif;
    	font-family: "Grenze Gotisch", system-ui;
    	color: var(--text-color);
    	background: var(--bg-color);
    	text-rendering: optimizeLegibility;
    	-webkit-font-smoothing: antialiased;
    	-moz-osx-font-smoothing: grayscale;
    }
    
    main {
    	display: grid;
    	gap: 2rem;
    	inline-size: 85vmin;
    	margin: auto;
    }
    
    .game {
    	position: relative;
    	container-type: inline-size;
    }
    
    .interface {
    	display: flex;
    	flex-wrap: wrap;
    	align-items: baseline;
    	padding-inline: 0.2rem;
    	gap: 1rem;
    	font-size: calc(0.6rem + 2vmin);
    }
    
    .interface-data {
    	display: flex;
    	align-items: center;
    	gap: 0.3rem;
    	line-height: 1;
    
    	span {
    		display: inline-block;
    		position: relative;
    		top: -0.1em;
    		font-size: 1.8em;
    		font-variant-numeric: tabular-nums;
    		letter-spacing: -0.05em;
    	}
    }
    
    .interface-data-best {
    	display: none;
    }
    
    .interface-btn {
    	margin-inline-start: auto;
    }
    
    button {
    	appearance: none;
    	font: inherit;
    	line-height: 1;
    	border: unset;
    	color: inherit;
    	padding: 0.5rem 1rem 0.6rem;
    	border-radius: 0.3rem;
    	background: var(--button-bg-color);
    	border: 1px solid var(--button-border-color);
    	cursor: pointer;
    	touch-action: manipulation;
    
    	&:focus-visible {
    		outline: 1px dashed white;
    		outline-offset: 2px;
    	}
    
    	&:not(:disabled):where(:hover, :focus-visible) {
    		--button-bg-color: var(--button-hover-bg-color);
    	}
    }
    
    .marquee {
    	--deg: -6deg;
    	--duration: 2.2s;
    	display: none;
    	place-content: center;
    	position: absolute;
    	inset: -5%;
    	width: 110%;
    	z-index: 1;
    	font-size: 26cqmin;
    	line-height: 1;
    	white-space: nowrap;
    	transform: rotate(var(--deg)) skew(var(--deg));
    	pointer-events: none;
    	paint-order: stroke;
    	-webkit-text-stroke: 6cqmin var(--bg-color);
    	animation: marquee-reveal var(--duration) var(--ease-out),
    		marquee-mask-position 3s var(--ease-out);
    	mask-image: linear-gradient(to left, transparent 50%, black 75%);
    	mask-position: 100% center;
    	mask-size: 400% 100%;
    }
    
    .marquee.is-combo {
    	--duration: 600ms;
    	letter-spacing: -0.05em;
    }
    
    .marquee-text {
    	animation: marquee-drift var(--duration) linear forwards;
    }
    
    .board {
    	position: relative;
    	display: grid;
    	grid-template-columns: repeat(4, 1fr);
    	gap: 2cqmin;
    }
    
    .card {
    	position: relative;
    	display: grid;
    	place-items: center;
    	overflow: hidden;
    	padding: 0;
    	font-size: 6cqmin;
    	aspect-ratio: 1;
    	border-radius: 10cqmin;
    	corner-shape: squircle;
    	will-change: transform;
    	transition: opacity 300ms var(--ease-out), background 100ms var(--ease-out);
    	box-shadow: inset 0 0 1cqmin 0.5cqmin var(--button-bg-color),
    		inset 0 0 0 1.5cqmin hsl(0 0% 0% / 0.1);
    
    	&[aria-pressed="true"] {
    		--button-bg-color: var(--button-active-bg-color);
    		--button-border-color: var(--button-active-border-color);
    	}
    
    	&:disabled {
    		--button-bg-color: var(--button-match-bg-color);
    		--button-border-color: var(--button-match-border-color);
    		cursor: revert;
    		color: currentcolor;
    	}
    
    	@supports not (corner-shape: squircle) {
    		border-radius: 7cqmin;
    	}
    }
    
    /* Card highlight effect */
    .card::before {
    	content: "";
    	position: absolute;
    	inset: 0;
    	border-radius: inherit;
    	corner-shape: inherit;
    	box-shadow: inset 0 0 4cqmin 3cqmin var(--button-match-shine-color);
    	opacity: 0;
    }
    
    .content {
    	position: relative;
    	margin: auto;
    	pointer-events: none;
    	user-select: none;
    	transform: translateZ(0);
    }
    
    .prop {
    	position: relative;
    	transition: opacity 200ms 500ms var(--ease-out);
    }
    
    .face {
    	display: inline-block;
    	font-size: 1.25em;
    }
    
    .mask {
    	display: inline-block;
    	font-size: 1.8em;
    }
    
    .hand {
    	--opacity-duration: 60ms;
    	display: inline-block;
    	opacity: 0;
    	transform: scale(0.5);
    	transition: transform 0s var(--opacity-duration) var(--ease-out),
    		opacity var(--opacity-duration) var(--ease-out);
    }
    
    .card:is(:hover, :focus-visible, [aria-pressed="true"]) .hand {
    	opacity: 1;
    	transform: scale(1);
    	transition: transform 200ms var(--ease-out), opacity 0s;
    }
    
    /* -------- Alien -------- */
    .alien-mask {
    	position: absolute;
    	top: 100%;
    	left: 50%;
    	translate: -50% 0;
    	transform-origin: bottom left;
    	transition: rotate 500ms var(--ease-out);
    }
    
    .alien-mask .mask {
    	position: absolute;
    	bottom: 100%;
    	translate: -25% 10%;
    }
    
    .alien-mask .hand {
    	position: relative;
    }
    
    .card[aria-pressed="true"] .alien-mask {
    	rotate: 45deg;
    	transition-duration: 300ms;
    }
    
    /* -------- Clown -------- */
    .clown-mask {
    	display: flex;
    	position: absolute;
    	bottom: 0;
    	left: 50%;
    	translate: -50% 15%;
    	transition: translate 300ms var(--ease-out);
    }
    
    .clown-mask .hand {
    	--offset: 92%;
    	--rotate: 10deg;
    	position: absolute;
    	top: 60%;
    	translate: 0 -50%;
    
    	&:first-child {
    		right: var(--offset);
    		rotate: calc(var(--rotate) * -1);
    	}
    
    	&:last-child {
    		left: var(--offset);
    		rotate: var(--rotate);
    	}
    }
    
    .card[aria-pressed="true"] .clown-mask {
    	translate: -50% -55%;
    	transition-duration: 300ms;
    	transition-timing-function: var(--ease-in-back);
    }
    
    /* -------- Cow -------- */
    .cow-mask {
    	position: absolute;
    	bottom: 0;
    	left: 0;
    	translate: -50% -80%;
    	transform-origin: bottom right;
    	transition: 400ms var(--ease-out);
    	transition-property: translate, rotate;
    }
    
    .cow-mask .mask {
    	position: absolute;
    	top: 30%;
    	translate: 12% 0;
    }
    
    .cow-mask .hand {
    	position: relative;
    	rotate: -10deg;
    }
    
    .card[aria-pressed="true"] .cow-mask {
    	rotate: -15deg;
    	translate: -80% -190%;
    	transition-duration: 200ms;
    }
    
    /* -------- Disguise -------- */
    .disguise-mask {
    	display: flex;
    	position: absolute;
    	bottom: 0;
    	left: 50%;
    	translate: -50% 15%;
    	transition: 300ms var(--ease-out);
    	transition-property: translate, rotate;
    	transition-origin: bottom left;
    }
    
    .disguise-mask .hand {
    	--offset: 92%;
    	--rotate: 10deg;
    	position: absolute;
    	top: 60%;
    	translate: 0 -50%;
    
    	&:first-child {
    		right: var(--offset);
    		rotate: calc(var(--rotate) * -1);
    	}
    
    	&:last-child {
    		left: var(--offset);
    		rotate: var(--rotate);
    	}
    }
    
    .card[aria-pressed="true"] .disguise-mask {
    	translate: 10% 80%;
    	rotate: 25deg;
    	transition-duration: 300ms;
    	transition-timing-function: var(--ease-in-back);
    }
    
    /* -------- Dragon -------- */
    .dragon-mask {
    	position: absolute;
    	top: 100%;
    	left: 50%;
    	translate: -50% 0;
    	transform-origin: bottom right;
    	transition: rotate 500ms var(--ease-out);
    }
    
    .dragon-mask .mask {
    	position: absolute;
    	bottom: 80%;
    	left: -40%;
    }
    
    .dragon-mask .hand {
    	position: relative;
    	translate: 55% -10%;
    	rotate: -30deg;
    	scale: -1 1;
    }
    
    .card[aria-pressed="true"] .dragon-mask {
    	rotate: -45deg;
    	transition-duration: 300ms;
    }
    
    /* -------- Eye -------- */
    .eye-mask {
    	position: absolute;
    	top: 80%;
    	left: 50%;
    	translate: -50% 0;
    	transform-origin: bottom left;
    	transition: 400ms var(--ease-out);
    	transition-property: translate, rotate;
    }
    
    .eye-mask .mask {
    	position: absolute;
    	bottom: 0;
    	translate: -25% -40%;
    }
    
    .eye-mask .hand {
    	position: relative;
    	translate: 100% -80%;
    	rotate: 5deg;
    }
    
    .card[aria-pressed="true"] .eye-mask {
    	rotate: 15deg;
    	translate: 5% -90%;
    	transition-duration: 200ms;
    }
    
    /* -------- Fox -------- */
    .fox-mask {
    	position: absolute;
    	top: 100%;
    	left: 50%;
    	translate: -50% 0;
    	transform-origin: bottom right;
    	transition: 500ms var(--ease-out);
    	transition-property: translate, rotate;
    }
    
    .fox-mask .mask {
    	position: absolute;
    	bottom: 80%;
    	left: -40%;
    }
    
    .fox-mask .hand {
    	position: relative;
    }
    
    .card[aria-pressed="true"] .fox-mask {
    	rotate: 15deg;
    	translate: 0 100%;
    	transition-duration: 300ms;
    }
    
    /* -------- Frog -------- */
    .frog-mask {
    	position: absolute;
    	top: 0;
    	left: 50%;
    	translate: -50% -25%;
    	transform-origin: bottom left;
    	transition: rotate 500ms var(--ease-out);
    }
    
    .frog-mask .mask {
    	position: absolute;
    	bottom: 0;
    	left: 0;
    	translate: -24% -30%;
    }
    
    .frog-mask .hand {
    	position: relative;
    	translate: -75% 0;
    	rotate: 30deg;
    }
    
    .card[aria-pressed="true"] .frog-mask {
    	rotate: -45deg;
    	transition-duration: 300ms;
    }
    
    /* -------- Ogre -------- */
    .ogre-mask {
    	display: flex;
    	position: absolute;
    	bottom: 0;
    	left: 50%;
    	translate: -50% 15%;
    	transition: translate 300ms var(--ease-out);
    }
    
    .ogre-mask .hand {
    	--offset: 90%;
    	--rotate: -10deg;
    	position: absolute;
    	top: 40%;
    	translate: 0 -50%;
    
    	&:first-child {
    		right: var(--offset);
    		rotate: calc(var(--rotate) * -1);
    	}
    
    	&:last-child {
    		left: var(--offset);
    		rotate: var(--rotate);
    	}
    }
    
    .card[aria-pressed="true"] .ogre-mask {
    	translate: -50% -60%;
    	transition-duration: 300ms;
    	transition-timing-function: var(--ease-in-back);
    }
    
    /* -------- Pumpkin -------- */
    .pumpkin-mask {
    	position: absolute;
    	bottom: 0;
    	left: 50%;
    	translate: -50% 10%;
    	transform-origin: bottom right;
    	transition: 400ms var(--ease-out);
    	transition-property: rotate, translate;
    }
    
    .pumpkin-mask .hand {
    	position: absolute;
    	bottom: 60%;
    	left: 40%;
    	scale: -1 1;
    	rotate: 35deg;
    }
    
    .card[aria-pressed="true"] .pumpkin-mask {
    	rotate: 25deg;
    	translate: -35% -35%;
    	transition-duration: 250ms;
    }
    
    /* -------- Robot -------- */
    .robot-mask {
    	position: absolute;
    	bottom: 0;
    	left: 0;
    	translate: -16% 10%;
    	transform-origin: bottom left;
    	transition: 400ms var(--ease-out);
    	transition-property: rotate, translate;
    }
    
    .robot-mask .hand {
    	position: absolute;
    	bottom: 70%;
    	left: 8%;
    	rotate: -15deg;
    }
    
    .card[aria-pressed="true"] .robot-mask {
    	rotate: -25deg;
    	translate: -10% -40%;
    	transition-duration: 250ms;
    }
    
    /* -------- Skull -------- */
    .skull-mask {
    	position: absolute;
    	top: 0;
    	left: 50%;
    	translate: -51% -20%;
    	transform-origin: bottom left;
    	transition: 400ms var(--ease-out);
    	transition-property: translate, rotate;
    }
    
    .skull-mask .mask {
    	position: absolute;
    	bottom: 60%;
    	left: -40%;
    }
    
    .skull-mask .hand {
    	position: relative;
    	translate: 50% -40%;
    	rotate: 15deg;
    }
    
    .card[aria-pressed="true"] .skull-mask {
    	rotate: 15deg;
    	translate: 25%;
    	transition-duration: 200ms;
    }
    
    /* Card match state */
    .card.is-matched {
    	--duration: 1.2s;
    	--delay: 50ms;
    	animation: card-pop-up var(--duration) var(--delay) forwards,
    		z-position 1s forwards;
    
    	&::before {
    		animation: match-shine calc(var(--duration) / 1.5) var(--delay) var(--ease-out) forwards;
    	}
    
    	.face,
    	.prop {
    		animation: pop-up var(--duration) var(--delay) forwards;
    	}
    
    	.face {
    		--scale: 1;
    	}
    
    	.prop {
    		--scale: 0.4;
    		opacity: 0;
    	}
    }
    
    /* Loading state */
    .board.is-loading {
    	cursor: wait;
    
    	.card {
    		opacity: 0;
    		pointer-events: none;
    		animation: load-card-scale-up 1.2s calc(var(--i, 1) * 0.033s) var(--ease-elastic) forwards,
    			load-card-fade-in 400ms calc(var(--i, 1) * 0.033s) var(--ease-out) forwards;
    	}
    }
    
    /* Waiting state */
    .board.is-waiting {
    	--shake-offset: 1%;
    	pointer-events: none;
    
    	.card:not([aria-pressed="true"]) {
    		opacity: 0.25;
    		transition-duration: 200ms;
    	}
    
    	.card[aria-pressed="true"]:not(.is-matched) {
    		animation: shake 200ms 300ms ease infinite;
    		transition-origin: bottom center;
    	}
    }
    
    /* Completed state */
    .board.is-complete {
    	pointer-events: none;
    
    	.card,
    	.face {
    		animation: 1.5s calc(var(--i) * 0.1s + 800ms) infinite;
    	}
    
    	.card {
    		overflow: visible;
    		animation-name: card-jump;
    	}
    
    	.face {
    		animation-name: face-jump;
    	}
    }
    
    /* Animation keyframes */
    @keyframes shake {
    	25% {
    		translate: calc(var(--shake-offset) * -1);
    	}
    
    	75% {
    		translate: var(--shake-offset);
    	}
    }
    
    @keyframes z-position {
    
    	0%,
    	99% {
    		z-index: 1;
    	}
    
    	100% {
    		z-index: 0;
    	}
    }
    
    @keyframes card-pop-up {
    	0% {
    		animation-timing-function: ease-out;
    	}
    
    	10%,
    	40% {
    		scale: 1.5;
    		/* prettier-ignore */
    		animation-timing-function: linear(0, 1.114 8.5%, 1.37 12.9%, 1.315 16.2%, 0.941 24%, 0.869 27.8%, 0.882 30.7%, 1.012 38.3%, 1.046 42.7%, 0.984, 1.006 72.2%, 1);
    	}
    
    	100% {
    		scale: 1;
    	}
    }
    
    @keyframes pop-up {
    	0% {
    		animation-timing-function: ease-out;
    	}
    
    	25%,
    	50% {
    		scale: 1.2;
    		/* prettier-ignore */
    		animation-timing-function: linear(0, 1.114 8.5%, 1.37 12.9%, 1.315 16.2%, 0.941 24%, 0.869 27.8%, 0.882 30.7%, 1.012 38.3%, 1.046 42.7%, 0.984, 1.006 72.2%, 1);
    	}
    
    	100% {
    		scale: var(--scale);
    	}
    }
    
    @keyframes card-jump {
    	0% {
    		animation-timing-function: ease;
    	}
    
    	10% {
    		translate: 0 -5%;
    		/* prettier-ignore */
    		animation-timing-function: linear(0, 1.114 8.5%, 1.37 12.9%, 1.315 16.2%, 0.941 24%, 0.869 27.8%, 0.882 30.7%, 1.012 38.3%, 1.046 42.7%, 0.984, 1.006 72.2%, 1);
    	}
    
    	75% {
    		translate: 0 0;
    	}
    }
    
    @keyframes face-jump {
    	0% {
    		animation-timing-function: ease;
    	}
    
    	15% {
    		translate: 0 -120%;
    		scale: 1.2;
    		/* prettier-ignore */
    		animation-timing-function: linear(0, 1.114 8.5%, 1.37 12.9%, 1.315 16.2%, 0.941 24%, 0.869 27.8%, 0.882 30.7%, 1.012 38.3%, 1.046 42.7%, 0.984, 1.006 72.2%, 1);
    	}
    
    	60% {
    		scale: 1;
    	}
    
    	75% {
    		translate: 0 0;
    	}
    }
    
    @keyframes match-shine {
    
    	0%,
    	25% {
    		opacity: 1;
    	}
    
    	to {
    		opacity: 0;
    		scale: 2;
    	}
    }
    
    @keyframes marquee-drift {
    	from {
    		translate: 0 2%;
    	}
    
    	to {
    		translate: 0 -5%;
    	}
    }
    
    @keyframes marquee-reveal {
    
    	0%,
    	80% {
    		scale: 1;
    	}
    
    	100% {
    		scale: 0.98;
    	}
    
    	0%,
    	100% {
    		opacity: 0;
    	}
    
    	10%,
    	80% {
    		opacity: 1;
    	}
    }
    
    @keyframes marquee-mask-position {
    
    	30%,
    	100% {
    		mask-position: 0% center;
    	}
    }
    
    @keyframes load-card-scale-up {
    	from {
    		scale: 0.9;
    	}
    
    	to {
    		scale: 1;
    	}
    }
    
    @keyframes load-card-fade-in {
    	from {
    		opacity: 0;
    	}
    
    	to {
    		opacity: 1;
    	}
    }

    JavaScript :

    This JavaScript controls the memory game logic. It shuffles card faces, assigns them to cards, and handles clicks to flip cards, check matches, count tries, track combos, and lock matched cards. It also updates the UI for loading, waiting, combo effects, game completion, best score, and reset behavior, making the game fully interactive from start to finish.

    const board = document.querySelector(".board");
    const cards = board.querySelectorAll(".card");
    const triesValue = document.querySelector(".tries-value");
    const best = document.querySelector(".interface-data-best");
    const bestValue = best.querySelector(".best-value");
    const marquee = document.querySelector(".marquee");
    const marqueeText = document.querySelector(".marquee-text");
    const faces = ["🙂", "😄", "😜", "😮", "😉", "😌"];
    const cls = {
    	completed: "is-complete",
    	combo: "is-combo",
    	loading: "is-loading",
    	matched: "is-matched",
    	waiting: "is-waiting"
    };
    let selectedCard;
    let triesCount = 0;
    let matchCount = 0;
    let comboCount = 0;
    let bestCount;
    let completeCount = faces.length;
    
    const shuffle = (arr) => {
    	for (let i = arr.length - 1; i > 0; i--) {
    		const j = Math.floor(Math.random() * (i + 1));
    		[arr[i], arr[j]] = [arr[j], arr[i]];
    	}
    
    	return arr;
    };
    
    const displayMarquee = (str, isCombo) => {
    	marquee.classList.toggle(cls.combo, isCombo);
    	marqueeText.textContent = str;
    	marquee.style.setProperty("display", "grid");
    };
    
    const toggleCardSelected = (card) => {
    	const isPressed = card.getAttribute("aria-pressed") === "true";
    	card.setAttribute("aria-pressed", isPressed ? "false" : "true");
    };
    
    const setMatchedProps = (el) => {
    	el.setAttribute("disabled", "");
    	el.classList.add(cls.matched);
    };
    
    const updateTries = (value) => {
    	triesCount = value;
    	triesValue.textContent = value;
    };
    
    const checkMatch = (card) => {
    	const cardFace = card.getAttribute("data-face");
    	const selectedCardFace = selectedCard.getAttribute("data-face");
    
    	board.classList.add(cls.waiting);
    
    	if (cardFace === selectedCardFace) {
    		setMatchedProps(card);
    		setMatchedProps(selectedCard);
    		matchCount++;
    		comboCount++;
    
    		if (comboCount > 1) {
    			displayMarquee(`${comboCount}×!`, true);
    		}
    
    		setTimeout(() => {
    			card.removeAttribute("aria-pressed");
    			selectedCard.removeAttribute("aria-pressed");
    			selectedCard = null;
    			board.classList.remove(cls.waiting);
    		}, 500);
    	} else {
    		comboCount = 0;
    
    		setTimeout(() => {
    			toggleCardSelected(card);
    			toggleCardSelected(selectedCard);
    			selectedCard = null;
    			board.classList.remove(cls.waiting);
    		}, 1000);
    	}
    
    	updateTries(triesCount + 1);
    };
    
    const checkBest = () => {
    	if (!bestCount || triesCount < bestCount) {
    		best.style.setProperty("display", "flex");
    		bestCount = triesCount;
    		bestValue.textContent = bestCount;
    	}
    };
    
    const checkComplete = () => {
    	if (matchCount !== completeCount) {
    		return;
    	}
    
    	displayMarquee("Unmasked!", false);
    
    	setTimeout(() => {
    		board.classList.add(cls.completed);
    	}, 1000);
    };
    
    const resetGame = () => {
    	if (board.classList.contains(cls.completed)) {
    		checkBest();
    	}
    
    	matchCount = 0;
    	comboCount = 0;
    	updateTries(0);
    	selectedCard = null;
    
    	cards.forEach((card) => {
    		card.removeAttribute("disabled");
    		card.removeAttribute("aria-pressed");
    		card.classList.remove(cls.matched);
    	});
    
    	board.classList.remove(cls.completed);
    };
    
    const setupGame = () => {
    	const fragment = document.createDocumentFragment();
    	const shuffledFaces = shuffle(faces.concat(faces));
    	const shuffledCards = shuffle([...cards]);
    
    	shuffledCards.forEach((card, index) => {
    		const face = shuffledFaces[index];
    
    		card.setAttribute("data-face", face);
    		card.style.setProperty("--i", index + 1);
    		card.querySelector(".face").innerHTML = face;
    		fragment.append(card);
    	});
    
    	board.classList.add(cls.loading);
    	board.replaceChildren(fragment);
    	setTimeout(() => {
    		board.classList.remove(cls.loading);
    	}, 1000);
    };
    
    cards.forEach((card) =>
    	card.addEventListener("click", () => {
    		toggleCardSelected(card);
    
    		if (!selectedCard) {
    			selectedCard = card;
    			return;
    		}
    
    		if (card === selectedCard) {
    			selectedCard = null;
    			return;
    		}
    
    		checkMatch(card);
    		checkComplete();
    	})
    );
    
    marquee.addEventListener("animationend", (e) => {
    	if (e.animationName !== "marquee-reveal") {
    		return;
    	}
    	marquee.style.setProperty("display", "none");
    });
    
    document.querySelector("#reset-game").addEventListener("click", () => {
    	resetGame();
    	setupGame();
    });
    
    setupGame();

    In conclusion, this Memory Unmasked Game shows how HTML, CSS, and JavaScript can work together to create a fun and interactive experience. HTML builds the structure, CSS adds life with smooth animations and effects, and JavaScript powers the logic behind matching, scoring, and game flow.

    If you encounter any difficulties while working on your glowing cards, fear not. You can freely obtain the source code files for this project. Simply click the Download button to kickstart your journey. Enjoy coding!

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