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    Home - JavaScript - How to create Toast Catcher Game using HTML CSS and JS
    JavaScript

    How to create Toast Catcher Game using HTML CSS and JS

    Coding StellaBy Coding Stella26 May 2025No Comments8 Mins Read
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    Let’s create a Toast Catcher Game using HTML, CSS, and JavaScript! 🍞🎮
    This fun and simple game challenges players to catch falling toasts using a moving plate or character.

    We’ll use:

    • HTML to set up the structure of the game – the toasts, catcher, and score.
    • CSS to style the game with a cute and playful look.
    • JavaScript to handle the game logic like toast movement, collision detection, and scoring.

    This project is great for beginners learning how to build interactive games, and it’s also a fun way to practice animation and event handling in JavaScript. Let’s get started and catch some toasts!

    HTML :

    This HTML code sets up a simple web-based “Toast Catcher Game” using SVG graphics. It includes a styled game screen with a background, score display, life display, game-over screen, and toast elements (with wings) as part of the game visuals. The actual game logic would be handled in separate CSS and JavaScript files.

    <!DOCTYPE html>
    <html lang="en" >
    <head>
      <meta charset="UTF-8">
      <title>Toast Catcher Game | @coding.stella</title>
      <link rel="stylesheet" href="./style.css">
    
    </head>
    <body>
    
    <div class="frame">
    	<svg id="game" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="450" height="680" fill="none" viewBox="0 0 450 680">
    		<path fill="#7DC8CF" d="M0 1h450v680H0z"/>
    		<path fill="#976F4A" d="M0 0h450v80H0z"/>
    		<path fill="#FDC571" d="M0 631h450v50H0z"/>
    		<path fill="#67442B" d="M0 74h450v6H0z"/>
    		<rect width="430" height="54" x="10" y="10" fill="#67442B" rx="12"/>
    		<path xmlns="http://www.w3.org/2000/svg" fill="#FFE2B4" d="M391.652 25.303c3.524-3.523 9.148-3.665 12.842-.427l.017-.016.352-.334a9.407 9.407 0 0 1 13.285 13.286l-.333.352-13.303 13.303-13.304-13.304.016-.017c-3.238-3.695-3.097-9.318.428-12.843Z"/>
    		<g fill="#FEDAA1" font="inherit" >
    			<text id="score" x="25" y="46" >00000000</text>
    			<text id="lives" x="345" y="46" font="inherit" ></text>
    		</g>
    
    		<path fill="#FEECBF" d="M104.139 183.699c1.5-19.5-32-23-32-1.5-15.5-5.5-20.5 13.5-12.5 16 14.5 0 43.5.5 55 .5 10.5-4-.5-22-10.5-15Zm295.5-2c1.642-21.263-33-24.5-34.5-3.5-18.5-6-24.258 16.956-15.5 19.682h60.837c11.495-4.362.111-23.815-10.837-16.182ZM93.078 379.908c1.792-23.22-34.939-29.209-41.439-2.209-16.5-8-22.677 16.903-13.12 19.88h66.384c12.543-4.763.121-26.007-11.825-17.671Zm192.561-69.209c1.295-16-22.804-22.105-27.5-3.5-11.919-5.513-18.639 12.448-11.736 14.5h47.954c9.061-3.282-.089-16.744-8.718-11Zm16 232.5c1.307-16.633-24.76-21.841-29.5-2.5-12.033-5.731-18.163 12.839-11.194 14.971h48.413c10.281-3.471.993-18.442-7.719-12.471Z"/>
    
    		<g font-size="36" id="game-over-screen" pointer-events="none" visibility="hidden" >
    			<text x="225" y="220" text-anchor="middle" stroke="#603719" stroke-width="10">GAME OVER</text>
    			<text x="225" y="220" text-anchor="middle" fill="#f16f33">GAME OVER</text>
    			<text id="final-score-info" x="225" y="260" text-anchor="middle" font-size="24" fill="white">Final Score: 0</text>
    		</g>
    
    		<!-- symbols -->
    		<symbol id="toast" xmlns="http://www.w3.org/2000/svg" width="95" height="57" viewBox="0 0 95 57">
    			<path class="toast__wings" fill="#FDE2A9" stroke="#7F3412" stroke-linejoin="round" stroke-width="3" d="M3.793 18.165c.905-.484 1.938-.526 2.887-.399 1.88.252 4.141 1.27 6.375 2.527 3.967 2.234 8.385 5.539 11.558 8.103l1.279 1.048.105.096a1.5 1.5 0 0 1 .424.87l1.47 11.701a1.5 1.5 0 0 1-.432 1.254c-3.981 3.94-8.147 4.232-10.628 2.541-1.168-.796-2.067-2.187-1.735-3.753.053-.25.135-.483.24-.702-1.743-.454-3.15-1.018-4.257-1.658-1.747-1.01-2.903-2.31-3.22-3.799-.292-1.363.181-2.602 1.058-3.47-1.424-.708-2.823-1.57-4-2.646-2.349-2.147-3.818-5.157-2.921-9.21l.05-.2c.265-.997.838-1.817 1.747-2.303Zm85.793-2.258c-1.486-.17-3.23.45-4.847 1.238-2.93 1.426-6.42 3.904-9.438 6.2l-1.26.971-.133.116a1.5 1.5 0 0 0-.448 1.1l.251 12.107a1.5 1.5 0 0 0 1.44 1.468c3.919.158 6.967-.368 9.192-1.296 2.19-.913 3.742-2.294 4.306-3.937.288-.837.307-1.725.002-2.556-.304-.828-.892-1.499-1.647-1.973a5.05 5.05 0 0 0-.67-.351 23.515 23.515 0 0 0 2.936-2.553c1.003-1.038 1.868-2.154 2.475-3.29.6-1.126.998-2.366.924-3.61-.055-.913-.297-1.79-.868-2.481-.595-.72-1.4-1.06-2.215-1.153Z"/>
    			<mask id="a" fill="#fff">
    				<path d="M63.941.713c6.616-.394 12.298 4.65 12.692 11.266l.12 2.016a12.94 12.94 0 0 1-1.657 7.165l1.421 23.884a8 8 0 0 1-7.51 8.461l-34.86 2.074a8 8 0 0 1-8.461-7.511l-1.343-22.575a12.946 12.946 0 0 1-3.543-8.17l-.06-1.017c-.427-7.167 5.038-13.323 12.204-13.75L63.941.714Z"/>
    			</mask>
    			<path fill="#C7511B" d="M63.941.713c6.616-.394 12.298 4.65 12.692 11.266l.12 2.016a12.94 12.94 0 0 1-1.657 7.165l1.421 23.884a8 8 0 0 1-7.51 8.461l-34.86 2.074a8 8 0 0 1-8.461-7.511l-1.343-22.575a12.946 12.946 0 0 1-3.543-8.17l-.06-1.017c-.427-7.167 5.038-13.323 12.204-13.75L63.941.714Z"/>
    			<path fill="#7E3112" d="m63.941.713-.178-2.995.178 2.995Zm12.692 11.266-2.995.178 2.995-.178Zm.12 2.016 2.994-.178-2.994.178Zm-1.657 7.165-2.61-1.478a2.999 2.999 0 0 0-.385 1.656l2.995-.178Zm1.421 23.884 2.995-.178-2.995.178Zm-50.831 3.024-2.995.178 2.995-.178Zm-1.343-22.575 2.995-.178a3 3 0 0 0-.819-1.887l-2.176 2.065Zm-3.543-8.17-2.995.179 2.995-.179Zm-.06-1.017-2.995.178 2.994-.178Zm12.204-13.75-.178-2.994.178 2.995ZM63.941.714l.178 2.994a9 9 0 0 1 9.52 8.45l2.994-.178 2.995-.178c-.493-8.27-7.595-14.575-15.865-14.083l.178 2.995ZM76.633 11.98l-2.995.178.12 2.016 2.995-.178 2.994-.178-.12-2.016-2.994.178Zm.12 2.016-2.995.178a9.94 9.94 0 0 1-1.273 5.509l2.611 1.478 2.611 1.477a15.938 15.938 0 0 0 2.04-8.82l-2.994.178Zm-1.657 7.165-2.995.178 1.421 23.884 2.995-.178 2.995-.178L78.09 20.98l-2.995.178Zm1.421 23.884-2.995.178a5 5 0 0 1-4.694 5.288l.178 2.995.178 2.995c6.065-.361 10.689-5.57 10.328-11.634l-2.995.178Zm-7.51 8.461-.179-2.995-34.86 2.074.179 2.995.178 2.995 34.86-2.074-.179-2.995Zm-34.86 2.074-.178-2.995a5 5 0 0 1-5.288-4.694l-2.995.178-2.995.178c.361 6.064 5.57 10.688 11.634 10.328l-.178-2.995Zm-8.461-7.511 2.995-.178-1.343-22.576-2.995.179-2.995.178 1.343 22.575 2.995-.178Zm-1.343-22.575 2.176-2.065a9.946 9.946 0 0 1-2.724-6.283l-2.995.178-2.995.179a15.945 15.945 0 0 0 4.362 10.055l2.176-2.064Zm-3.543-8.17 2.995-.178-.06-1.017-2.996.178-2.994.178.06 1.018 2.995-.179Zm-.06-1.017 2.994-.178c-.328-5.513 3.875-10.249 9.389-10.577l-.179-2.994-.178-2.995c-8.82.525-15.546 8.1-15.021 16.922l2.994-.178Zm12.204-13.75.179 2.995L64.12 3.707 63.94.713l-.178-2.995L32.766-.438l.178 2.995Z" mask="url(#a)"/>
    			<mask id="b" fill="#fff">
    				<path d="M64.353 3.719a9 9 0 0 1 9.518 8.45l.177 2.969a10.949 10.949 0 0 1-1.721 6.587l1.39 23.368a5 5 0 0 1-4.694 5.288l-32.78 1.95a5 5 0 0 1-5.288-4.694l-1.362-22.894a10.953 10.953 0 0 1-2.882-6.789l-.058-.973c-.36-6.064 4.263-11.273 10.327-11.634L64.353 3.72Z"/>
    			</mask>
    			<path fill="#FEBB63" d="M64.353 3.719a9 9 0 0 1 9.518 8.45l.177 2.969a10.949 10.949 0 0 1-1.721 6.587l1.39 23.368a5 5 0 0 1-4.694 5.288l-32.78 1.95a5 5 0 0 1-5.288-4.694l-1.362-22.894a10.953 10.953 0 0 1-2.882-6.789l-.058-.973c-.36-6.064 4.263-11.273 10.327-11.634L64.353 3.72Z"/>
    			<path fill="#F78E39" d="M64.353 3.719 64.175.724l.178 2.995Zm9.695 11.419 2.995-.178-2.995.178Zm-1.721 6.587-2.525-1.62a3 3 0 0 0-.47 1.799l2.995-.179Zm1.39 23.368 2.995-.178-2.995.178Zm-4.694 5.288.178 2.995-.178-2.995Zm-32.78 1.95.178 2.995-.178-2.995Zm-5.288-4.694-2.995.178 2.995-.178Zm-1.362-22.894 2.994-.178a3 3 0 0 0-.787-1.853l-2.207 2.031Zm-2.882-6.789-2.995.178 2.995-.178ZM36.98 5.347l-.179-2.994.178 2.994ZM64.352 3.72l.178 2.995a6 6 0 0 1 6.346 5.633l2.994-.178 2.995-.179C76.473 5.375 70.79.33 64.175.724l.178 2.995Zm9.518 8.45-2.994.178.176 2.969 2.995-.178 2.995-.178-.177-2.97-2.995.178Zm.177 2.969-2.995.178a7.949 7.949 0 0 1-1.25 4.789l2.524 1.62 2.524 1.621a13.947 13.947 0 0 0 2.192-8.386l-2.995.178Zm-1.721 6.587-2.995.178 1.39 23.368 2.995-.178 2.995-.178-1.39-23.368-2.995.178Zm1.39 23.368-2.995.178a2 2 0 0 1-1.877 2.116l.178 2.994.178 2.995a8 8 0 0 0 7.51-8.46l-2.994.177Zm-4.694 5.288-.178-2.994-32.78 1.95.178 2.994.178 2.995 32.78-1.95-.178-2.995Zm-32.78 1.95-.178-2.994a2 2 0 0 1-2.116-1.878l-2.994.178-2.995.179a8 8 0 0 0 8.46 7.51l-.177-2.995Zm-5.288-4.694 2.994-.178-1.361-22.894-2.995.178-2.995.178 1.362 22.894 2.995-.178Zm-1.362-22.894 2.207-2.031a7.954 7.954 0 0 1-2.094-4.936l-2.995.178-2.995.178a13.953 13.953 0 0 0 3.669 8.642l2.208-2.031Zm-2.882-6.789 2.995-.178-.058-.973-2.995.178-2.995.178.058.973 2.995-.178Zm-.058-.973 2.995-.178a8 8 0 0 1 7.51-8.461l-.178-2.995-.178-2.994C29.084 2.812 23.2 9.44 23.658 17.159l2.995-.178ZM36.98 5.347l.178 2.995 27.373-1.628-.178-2.995-.178-2.995-27.373 1.629.178 2.994Z" mask="url(#b)"/>
    			<path stroke="#7F3412" stroke-linecap="round" stroke-linejoin="round" stroke-width="3" d="M49.28 31.137c2.615 1.848 5.61 1.67 7.488-.445"/>
    			<g class="toast__eyes">
    				<ellipse cx="61.42" cy="25.123" fill="#7F3412" rx="2.5" ry="3.5" transform="rotate(-3.404 61.42 25.123)"/>
    				<ellipse cx="42.994" cy="26.502" fill="#7F3412" rx="2.5" ry="3.5" transform="rotate(-3.404 42.994 26.502)"/>
    			</g>
    		</symbol>
    	</svg>
    </div>
    
      <script  src="./script.js"></script>
    
    </body>
    </html>
    

    CSS :

    This CSS styles a fun, animated toast character centered on the screen. It uses SVG with animated wings (scale to simulate flapping) and blinking eyes. The layout is fully centered using CSS Grid, wrapped in a brown-framed box. The toast is clickable, non-selectable, and visually playful with smooth, infinite animations.

    :root {
      background-color: #7DC8CF;
      font-family: system-ui;
      font-variant-numeric: tabular-nums;
    }
    
    *,
    :after,
    :before {
      box-sizing: border-box;
    }
    
    svg {
      display: block;
      font-size: 1.5rem;
      font-weight: 900;
      max-width: 100%;
      height: auto;
      max-height: 100%;
    }
    
    body {
      height: 100vh;
      margin: 0;
      display: grid;
      place-items: center;
      background: lightblue;
    }
    
    .frame {
      border: 6px solid #67442b;
      border-radius: 16px;
      background: #67442b;
    }
    
    #game {
      border-radius: 10px;
      user-select: none;
    }
    
    .toast {
      cursor: pointer;
    }
    .toast__wings {
      animation: wings-flapping linear infinite 0.4s;
      transform-origin: center 85%;
      pointer-events: none;
    }
    .toast__eyes {
      animation: blink linear infinite 2s;
      transform-origin: 15px;
    }
    
    @keyframes wings-flapping {
      0%, 100% {
        scale: 1 1;
      }
      50% {
        scale: 1 0.8;
      }
    }
    @keyframes blink {
      0%, 90% {
        scale: 1 1;
      }
      100% {
        scale: 1 0;
      }
    }

    JavaScript:

    This JavaScript code defines a Game class that creates a fun toast-catching game using SVG elements. Toasts animate in an arc and fall – the player must click them before they hit the bottom. Each click increases the score, and missing one decreases lives. The game ends when lives reach zero, showing a final score screen. Toasts spawn faster over time to increase difficulty.

    class Game {
    	constructor() {
    		this.svg = document.getElementById('game')
    		this.toastSymbolId = '#toast'
    		this.scoreEl = document.getElementById('score')
    		this.livesEl = document.getElementById('lives')
    		this.finalScoreInfoEl = document.getElementById('final-score-info')
    		this.gameOverScreenEl = document.getElementById('game-over-screen')
    		this.toasts = []
    		this.score = 0
    		this.spawnInterval = 2000
    		this.remainingLives = 5
    		this.gameOver = false
    		this.gameStartTime = performance.now()
    
    		this.loop = this.loop.bind(this)
    		this.spawnToast()
    		this.startSpawnTimer()
    		this.updateLives()
    		requestAnimationFrame(this.loop)
    	}
    
    	startSpawnTimer() {
    		if (this.spawnTimer) {
    			clearInterval(this.spawnTimer)
    		}
    		
    		const gameTimeSeconds = (performance.now() - this.gameStartTime) / 1000
    		this.spawnInterval = Math.max(500, 2000 - Math.floor(gameTimeSeconds / 10) * 100)
    		
    		this.spawnTimer = setInterval(() => {
    			if (!this.gameOver) {
    				this.spawnToast()
    				
    				this.startSpawnTimer()
    			}
    		}, this.spawnInterval)
    	}
    
    	spawnToast() {
    		if (this.gameOver) return
    
    		const startX = Math.random() * 350 + 25
    		const endX = Math.random() * 350 + 25
    		const peakY = 200 + Math.random() * 50
    
    		const toast = document.createElementNS('http://www.w3.org/2000/svg', 'use')
    		toast.setAttribute('href', this.toastSymbolId)
    		toast.setAttribute('class', 'toast')
    		toast.setAttribute('x', startX)
    		toast.setAttribute('y', 680)
    		this.svg.appendChild(toast)
    
    		const toastObj = {
    			el: toast,
    			startX,
    			endX,
    			startY: 680,
    			peakY,
    			startTime: performance.now(),
    			duration: 3000,
    			clicked: false,
    			upwardSpeed: -8,
    			reachedBottom: false
    		}
    
    		toast.addEventListener('pointerdown', () => {
    			if (!this.gameOver && !toastObj.clicked) {
    				this.score += 1
    				this.scoreEl.textContent = this.score.toString().padStart(8, '0')
    				toastObj.clicked = true
    			}
    		})
    
    		this.toasts.push(toastObj)
    	}
    
    	checkGameOver() {
    		if (this.remainingLives <= 0) {
    			this.gameOver = true
    			clearInterval(this.spawnTimer)
    
    			this.gameOverScreenEl.setAttribute('visibility','visible')
    			this.finalScoreInfoEl.textContent = `Final Score: ${this.score}`
    		}
    	}
    
    	loop(timestamp) {
    		if (this.gameOver) {
    			requestAnimationFrame(this.loop)
    			return
    		}
    
    		this.toasts = this.toasts.filter(toast => {
    			const t = (timestamp - toast.startTime) / toast.duration
    
    			if (toast.clicked) {
    				const currentY = parseFloat(toast.el.getAttribute('y'))
    				const newY = currentY + toast.upwardSpeed
    				toast.el.setAttribute('y', newY)
    				toast.el.setAttribute('pointer-events', 'none')
    				if (newY < -50) {
    					toast.el.remove()
    					return false
    				}
    			} else {
    
    				if (t > 1) {
    
    					if (!toast.reachedBottom) {
    						this.remainingLives--
    						this.updateLives()
    						this.checkGameOver()
    						toast.reachedBottom = true
    					}
    					toast.el.remove()
    					return false
    				}
    
    				const x = toast.startX + (toast.endX - toast.startX) * t
    				const y = toast.startY - (4 * t * (1 - t)) * (toast.startY - toast.peakY)
    
    				toast.el.setAttribute('x', x)
    				toast.el.setAttribute('y', y)
    			}
    
    			return true
    		})
    
    		requestAnimationFrame(this.loop)
    	}
    	
    	updateLives(){
    			this.livesEl.textContent = `${this.remainingLives}X`
    	}
    	
    }
    
    
    const game = new Game()

    In conclusion, the Toast Catcher Game is a fun way to practice HTML, CSS, and JavaScript. With simple mechanics, cute visuals, and interactive gameplay, it’s a great project to improve your coding skills while having a good time. Keep creating and make your own fun games! 🕹️🍞

    If your project has problems, don’t worry. Just click to download the source code and face your coding challenges with excitement. Have fun coding!

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