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    Home - JavaScript - How to create Merry Christmas Tree Animation using HTML CSS & JavaScript
    JavaScript

    How to create Merry Christmas Tree Animation using HTML CSS & JavaScript

    Coding StellaBy Coding Stella18 December 2024No Comments6 Mins Read
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    Let’s create a Merry Christmas Tree Animation using HTML, CSS, and JavaScript. This project will feature a Christmas tree with dynamic animations, like blinking lights, and other fun effects to bring the holiday spirit to life on your webpage.

    We’ll use HTML to structure the tree, CSS to style it with festive colors and animations, and JavaScript to handle the dynamic behavior, such as blinking lights or decorations.

    Let’s get started on building the Merry Christmas Tree Animation. Whether you’re a beginner or an experienced developer, this project will help you create a festive, interactive web experience. Let’s spread some holiday cheer with code!

    HTML :

    This HTML code creates a Christmas tree animation using SVG elements. It defines several graphical shapes like circles, stars, crosses, and hearts to represent particles on the tree. The tree is drawn using complex path data and is masked to create specific tree and pot shapes. The code also includes gradients and filters for visual effects like glowing particles. JavaScript would likely be used to animate these shapes for the final animation effect, creating a festive Christmas tree scene. The styles are linked through an external CSS file.

    <!DOCTYPE html>
    <html lang="en" >
    <head>
      <meta charset="UTF-8">
      <title>Merry Christmas Tree Animation | @coding.stella</title>
      <link rel="stylesheet" href="./style.css">
    
    </head>
    <body>
    
    <svg class="mainSVG" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 800 600">
      <defs>
        <circle id="circ" class="particle" cx="0" cy="0" r="1" />
        <polygon id="star" class="particle" points="4.55,0 5.95,2.85 9.1,3.3 6.82,5.52 7.36,8.65 4.55,7.17 1.74,8.65 2.27,5.52 0,3.3 3.14,2.85 " />
        <polygon id="cross" class="particle" points="4,3.5 2.5,2 4,0.5 3.5,0 2,1.5 0.5,0 0,0.5 1.5,2 0,3.5 0.5,4 2,2.5 3.5,4 " />
        <path id="heart" class="particle" d="M2.9,0C2.53,0,2.2,0.18,2,0.47C1.8,0.18,1.47,0,1.1,0C0.49,0,0,0.49,0,1.1
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          <stop offset="0" style="stop-color:red" />
          <stop offset="0.4" style="stop-color:#334673" />
          <stop offset="0.6" style="stop-color:#EDDDC4" />
          <stop offset="0.9" style="stop-color:#FEE8C7" />
          <stop offset="1" style="stop-color:red" />
        </radialGradient>
        <radialGradient id="dotGrad" cx="0" cy="0" r="50" gradientUnits="userSpaceOnUse">
          <stop offset="0" style="stop-color:#FFFFFF;stop-opacity:1" />
          <stop offset="0.1" style="stop-color:#0867C7;stop-opacity:0.6" />
          <stop offset="1" style="stop-color:#081029;stop-opacity:0" />
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        <mask id="treePathMask">
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        </mask>
        <mask id="treeBottomMask">
          <path class="treeBottomMask" stroke="#FFF" stroke-width="8" d="M207.5,484.1c0,0,58.5-43.1,211.1-3.1s191-16.9,191-16.9" />
        </mask>
        <mask id="treePotMask">
          <path class="treePotMask" stroke="#FFF" stroke-width="8" d="M374.3,502.5c0,0-4.6,20,7.7,29.3c12.3,9.2,40.1,7.7,50.8,0s10.8-23.1,10.8-29.3" />
        </mask>
    
        <filter id="glow" x="-150%" y="-150%" width="280%" height="280%">
          <feOffset result="offOut" in="SourceGraphic" dx="0" dy="0" />
          <feGaussianBlur in="offOut" stdDeviation="16" result="blur" />
    
          <feComponentTransfer>
            <feFuncR type="discrete" tableValues="0.8" />
            <feFuncG type="discrete" tableValues="0.3" />
            <feFuncB type="discrete" tableValues="0.2" />
            <!--<feFuncA type="linear" slope="1" intercept="0" />-->
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          <feComposite in="SourceGraphic" operator="over" />
    
        </filter>
    
      </defs>
      <g class="whole">
    
        <g class="pContainer"></g>
    
        <g class="tree" mask="url(#treePathMask)">
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        <path class="treeBottom" mask="url(#treeBottomMask)" d="M207.5,484.06c7.05-5.11,15.14-8.66,23.34-11.63a177.13,177.13,0,0,1,25.29-6.88,263.65,263.65,0,0,1,52.22-4.49h3.28l3.28.09,6.56.19,6.55.39c2.18.13,4.37.26,6.54.48,4.35.39,8.71.74,13,1.28l6.51.75,6.49.91c17.3,2.5,34.41,6,51.36,10.19l12.62,3.2c4.18,1,8.34,2.18,12.55,3.06,8.38,2,16.82,3.63,25.29,5.13a353.5,353.5,0,0,0,51.17,5.47c17.11.32,34.36-.66,51-4.7a118.55,118.55,0,0,0,24.21-8.47,84.82,84.82,0,0,0,11.11-6.49,47.55,47.55,0,0,0,9.69-8.53,48.1,48.1,0,0,1-9,9.45,85.1,85.1,0,0,1-10.81,7.45,116.56,116.56,0,0,1-24.23,10.24,165.66,165.66,0,0,1-25.79,5.35,232.1,232.1,0,0,1-26.27,1.71c-8.77,0-17.55-.24-26.26-1.09-2.18-.2-4.37-.35-6.54-.6l-6.52-.78c-4.36-.46-8.67-1.19-13-1.82-8.64-1.37-17.22-3.09-25.74-5-4.28-.87-8.5-2-12.75-3l-12.62-3.11q-25.06-6.37-50.58-10.47a426.37,426.37,0,0,0-51.3-5.3c-8.59-.42-17.19-.29-25.78,0a240.1,240.1,0,0,0-25.68,2.24,186.57,186.57,0,0,0-25.27,5.19c-4.15,1.16-8.26,2.49-12.28,4.05-2,.79-4,1.6-6,2.52A50.82,50.82,0,0,0,207.5,484.06Z" fill="#cb9866" />
        <path class="treePot" mask="url(#treePotMask)" d="M374.32,502.55a48.15,48.15,0,0,0,1.24,14.35c1.15,4.52,3.29,8.64,6.49,11.35a18.5,18.5,0,0,0,5.51,3.14,39.06,39.06,0,0,0,6.41,1.82,65.78,65.78,0,0,0,13.68,1.12,72.9,72.9,0,0,0,13.72-1.44,44.51,44.51,0,0,0,6.46-1.85,17.75,17.75,0,0,0,5.51-3.15,25.45,25.45,0,0,0,7.24-11.17,52,52,0,0,0,1.9-6.91c.48-2.37.83-4.8,1.18-7.25a55.16,55.16,0,0,1,.64,7.42,40.11,40.11,0,0,1-.52,7.56,31.23,31.23,0,0,1-2.19,7.5,24.37,24.37,0,0,1-4.46,6.79,25.16,25.16,0,0,1-6.61,5,39.72,39.72,0,0,1-7.4,3A58.55,58.55,0,0,1,407.75,542a55,55,0,0,1-15.47-1.9,36.65,36.65,0,0,1-7.46-3,25.3,25.3,0,0,1-6.6-5,19.63,19.63,0,0,1-2.5-3.34,21.72,21.72,0,0,1-1.79-3.67,27.66,27.66,0,0,1-1.65-7.7,38.16,38.16,0,0,1,2-14.87Z" fill="#cb9866" />
        <g class="treeStar">
          <path class="treeStarOutline" opacity="0" d="M421,53.27c5,.83,10.08,1.52,15.15,2.13l3.8.45,1.9.21c.33,0,.6.06,1,.12a2.41,2.41,0,0,1,1.27.66,2.52,2.52,0,0,1,.56,2.76,3.42,3.42,0,0,1-.78,1.07l-.66.69-2.65,2.77c-1.78,1.83-3.54,3.68-5.35,5.48l-2.7,2.71L429.81,75l-.69.67-.34.33,0,0h0a.14.14,0,0,0,0-.08s0-.07,0,0l0,.24.07.47.57,3.78c.4,2.52.71,5,1.06,7.57l.94,7.59.22,1.9c0,.06,0,.19,0,.34a2.21,2.21,0,0,1,0,.43,2.72,2.72,0,0,1-.21.84,2.85,2.85,0,0,1-2.65,1.75,2.57,2.57,0,0,1-.82-.14,3.12,3.12,0,0,1-.65-.3l-1.64-1-6.58-3.91-6.63-3.81-3.34-1.86-.42-.23-.21-.12-.14-.07a1,1,0,0,0-.59,0,1.15,1.15,0,0,0-.31.12l-.43.22-.85.44c-2.27,1.17-4.54,2.31-6.79,3.52s-4.51,2.38-6.74,3.61l-3.36,1.83-.84.46a3.07,3.07,0,0,1-1.28.44,2.68,2.68,0,0,1-2.84-3l.15-1,.29-1.89.57-3.78,1.18-7.56,1.24-7.52a.13.13,0,0,0,0,.08l0,0-.1-.09-.17-.17-1.37-1.34-2.73-2.68-10.93-10.7-.34-.33a4,4,0,0,1-.64-.84,3.63,3.63,0,0,1-.43-2.12,3.68,3.68,0,0,1,2.64-3.17l.52-.11.25,0,.47-.06.95-.12,1.9-.25,7.58-1,7.6-.9,1.9-.23.95-.11c.24,0,.11,0,.09,0l-.09.05-.07.08,0,0,.09-.16.46-.84.91-1.68c2.41-4.5,4.95-8.92,7.51-13.34l1-1.66.48-.83.24-.41.13-.23a3.49,3.49,0,0,1,.22-.33,2.66,2.66,0,0,1,2.83-.9,2.52,2.52,0,0,1,1.26.84,2.85,2.85,0,0,1,.37.62l.18.44q1.45,3.54,3,7.06c1,2.36,2,4.68,3.06,7,.51,1.17,1.06,2.32,1.59,3.48l.8,1.74a2.12,2.12,0,0,0,.45.75A1.42,1.42,0,0,0,421,53.27Zm-.06.39a1.82,1.82,0,0,1-1-.46,2.52,2.52,0,0,1-.56-.86l-.84-1.72c-.56-1.14-1.11-2.3-1.69-3.43-1.17-2.27-2.29-4.56-3.5-6.81s-2.39-4.51-3.6-6.76l-.23-.42a.8.8,0,0,0-.14-.18.58.58,0,0,0-.33-.15.56.56,0,0,0-.57.28L407,36.48c-2.09,4.66-4.2,9.31-6.45,13.88l-.83,1.72-.42.86-.13.27a3.57,3.57,0,0,1-2,1.67,4.26,4.26,0,0,1-.84.18l-.95.13-1.89.27L386,56.53l-7.58,1-3.49.44a.45.45,0,0,0,.34-.4.51.51,0,0,0-.07-.28s-.06-.08-.07-.08l.33.34,10.65,11,2.66,2.75,1.33,1.37.4.42a3.41,3.41,0,0,1,.53.84,3.36,3.36,0,0,1,.24,1.95c-.53,2.56-1,5-1.57,7.52L388,90.85l-.83,3.73-.42,1.87-.2.9a.5.5,0,0,0,0,.3.58.58,0,0,0,.52.37,6.28,6.28,0,0,0,1.38-.58l3.46-1.62q3.47-1.61,6.9-3.3c2.3-1.1,4.57-2.26,6.85-3.39l.86-.43.43-.21a2.55,2.55,0,0,1,.57-.22,2.21,2.21,0,0,1,1.29.08l.29.13.21.11.42.23,3.37,1.81,6.8,3.51,6.85,3.41,1.71.85c.19.09.15.07.22.08a.25.25,0,0,0,.12,0,.42.42,0,0,0,.21-.1.33.33,0,0,0,.1-.19.2.2,0,0,0,0-.09.1.1,0,0,0,0,0l0-.13L428.74,96l-1.42-7.52c-.43-2.51-.9-5-1.29-7.54l-.6-3.78-.08-.47,0-.24a3.75,3.75,0,0,1,0-.45,3.37,3.37,0,0,1,.52-1.9,3.33,3.33,0,0,1,.3-.4,3.73,3.73,0,0,1,.3-.3l.35-.32.7-.65,2.81-2.59,2.86-2.54c1.9-1.71,3.84-3.36,5.77-5l2.91-2.49a12.91,12.91,0,0,0,1.15-1,.7.7,0,0,0-.06-.79.73.73,0,0,0-.37-.26c-.23-.06-.6-.13-.89-.2l-1.87-.4L436,56.39C431,55.39,426,54.45,420.95,53.66Z" fill="#FFFCF9" />
          <path d="M408.12,83.45l-17.78,8.94,3.72-19.55-14-14.15,19.74-2.5,9.13-17.68,8.48,18L437,59.73l-14.5,13.63,3,19.67Z" fill="#C89568" />
        </g>
        <circle class="sparkle" fill="url(#dotGrad)" cx="0" cy="0" r="50" />
      </g>
    </svg>
    
    <script src='https://unpkg.co/gsap@3/dist/gsap.min.js'></script>
    <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MorphSVGPlugin3.min.js'></script>
    <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/DrawSVGPlugin3.min.js'></script>
    <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MotionPathPlugin.min.js'></script>
    <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/Physics2DPlugin3.min.js'></script>
    <script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/EasePack3.min.js'></script>
    
    <script  src="./script.js"></script>
    
    </body>
    </html>

    CSS :

    The code sets a full-screen layout with no margins or padding, a dark background color (#151522), and centers content using Flexbox. It also hides any overflow and hides SVG elements with 90% width and height.

    body {
      background-color:#151522;
      overflow: hidden;
      display: flex;
      align-items: center;
      justify-content: center; 
    }
    
    body,
    html {
      height: 100%;
      width: 100%;
      margin: 0;
      padding: 0;
    }
    
    svg{
      width:90%;
      height:90%;
      visibility:hidden;
    }

    JavaScript:

    This code creates an animated SVG particle effect using GSAP. It defines various SVG elements and paths, then animates particles (like stars, circles, etc.) that move along predefined paths (treePath, treeBottomPath). The particles are generated in the createParticles function, and their motion is controlled using GSAP’s physics2D plugin for realistic movement. The particles flicker and disappear gradually.

    MorphSVGPlugin.convertToPath("polygon");
    var xmlns = "http://www.w3.org/2000/svg",
      xlinkns = "http://www.w3.org/1999/xlink",
      select = function (s) {
        return document.querySelector(s);
      },
      selectAll = function (s) {
        return document.querySelectorAll(s);
      },
      pContainer = select(".pContainer"),
      mainSVG = select(".mainSVG"),
      star = select("#star"),
      sparkle = select(".sparkle"),
      tree = select("#tree"),
      showParticle = true,
      particleColorArray = [
        "#E8F6F8",
        "#ACE8F8",
        "#F6FBFE",
        "#A2CBDC",
        "#B74551",
        "#5DBA72",
        "#910B28",
        "#910B28",
        "#446D39"
      ],
      particleTypeArray = ["#star", "#circ", "#cross", "#heart"],
      // particleTypeArray = ['#star'],
      particlePool = [],
      particleCount = 0,
      numParticles = 201;
    
    gsap.set("svg", {
      visibility: "visible"
    });
    
    gsap.set(sparkle, {
      transformOrigin: "50% 50%",
      y: -100
    });
    
    let getSVGPoints = (path) => {
      let arr = [];
      var rawPath = MotionPathPlugin.getRawPath(path)[0];
      rawPath.forEach((el, value) => {
        let obj = {};
        obj.x = rawPath[value * 2];
        obj.y = rawPath[value * 2 + 1];
        if (value % 2) {
          arr.push(obj);
        }
      });
    
      return arr;
    };
    let treePath = getSVGPoints(".treePath");
    
    var treeBottomPath = getSVGPoints(".treeBottomPath");
    
    //console.log(starPath.length)
    var mainTl = gsap.timeline({ delay: 0, repeat: 0 }),
      starTl;
    
    //tl.seek(100).timeScale(1.82)
    
    function flicker(p) {
      //console.log("flivker")
      gsap.killTweensOf(p, { opacity: true });
      gsap.fromTo(
        p,
        {
          opacity: 1
        },
        {
          duration: 0.07,
          opacity: Math.random(),
          repeat: -1
        }
      );
    }
    
    function createParticles() {
      //var step = numParticles/starPath.length;
      //console.log(starPath.length)
      var i = numParticles,
        p,
        particleTl,
        step = numParticles / treePath.length,
        pos;
      while (--i > -1) {
        p = select(particleTypeArray[i % particleTypeArray.length]).cloneNode(true);
        mainSVG.appendChild(p);
        p.setAttribute("fill", particleColorArray[i % particleColorArray.length]);
        p.setAttribute("class", "particle");
        particlePool.push(p);
        //hide them initially
        gsap.set(p, {
          x: -100,
          y: -100,
          transformOrigin: "50% 50%"
        });
      }
    }
    
    var getScale = gsap.utils.random(0.5, 3, 0.001, true);
    
    function playParticle(p) {
      if (!showParticle) {
        return;
      }
      var p = particlePool[particleCount];
      gsap.set(p, {
        x: gsap.getProperty(".pContainer", "x"),
        y: gsap.getProperty(".pContainer", "y"),
        scale: getScale()
      });
      var tl = gsap.timeline();
      tl.to(p, {
        duration: gsap.utils.random(0.61, 6),
        physics2D: {
          velocity: gsap.utils.random(-23, 23),
          angle: gsap.utils.random(-180, 180),
          gravity: gsap.utils.random(-6, 50)
        },
        scale: 0,
        rotation: gsap.utils.random(-123, 360),
        ease: "power1",
        onStart: flicker,
        onStartParams: [p],
        //repeat:-1,
        onRepeat: (p) => {
          gsap.set(p, {
            scale: getScale()
          });
        },
        onRepeatParams: [p]
      });
    
      //
      //particlePool[particleCount].play();
      particleCount++;
      //mainTl.add(tl, i / 1.3)
      particleCount = particleCount >= numParticles ? 0 : particleCount;
    }
    
    function drawStar() {
      starTl = gsap.timeline({ onUpdate: playParticle });
      starTl
        .to(".pContainer, .sparkle", {
          duration: 6,
          motionPath: {
            path: ".treePath",
            autoRotate: false
          },
          ease: "linear"
        })
        .to(".pContainer, .sparkle", {
          duration: 1,
          onStart: function () {
            showParticle = false;
          },
          x: treeBottomPath[0].x,
          y: treeBottomPath[0].y
        })
        .to(
          ".pContainer, .sparkle",
          {
            duration: 2,
            onStart: function () {
              showParticle = true;
            },
            motionPath: {
              path: ".treeBottomPath",
              autoRotate: false
            },
            ease: "linear"
          },
          "-=0"
        )
        .from(
          ".treeBottomMask",
          {
            duration: 2,
            drawSVG: "0% 0%",
            stroke: "#FFF",
            ease: "linear"
          },
          "-=2"
        );
    
      //gsap.staggerTo(particlePool, 2, {})
    }
    
    createParticles();
    drawStar();
    //ScrubGSAPTimeline(mainTl)
    
    mainTl
      .from([".treePathMask", ".treePotMask"], {
        duration: 6,
        drawSVG: "0% 0%",
        stroke: "#FFF",
        stagger: {
          each: 6
        },
        duration: gsap.utils.wrap([6, 1, 2]),
        ease: "linear"
      })
      .from(
        ".treeStar",
        {
          duration: 3,
          //skewY:270,
          scaleY: 0,
          scaleX: 0.15,
          transformOrigin: "50% 50%",
          ease: "elastic(1,0.5)"
        },
        "-=4"
      )
    
      .to(
        ".sparkle",
        {
          duration: 3,
          opacity: 0,
          ease:
            "rough({strength: 2, points: 100, template: linear, taper: both, randomize: true, clamp: false})"
        },
        "-=0"
      )
      .to(
        ".treeStarOutline",
        {
          duration: 1,
          opacity: 1,
          ease:
            "rough({strength: 2, points: 16, template: linear, taper: none, randomize: true, clamp: false})"
        },
        "+=1"
      );
    
    mainTl.add(starTl, 0);
    gsap.globalTimeline.timeScale(1.5);

    In conclusion, creating a Merry Christmas Tree Animation using HTML, CSS, and JavaScript has been a fun and festive project. By combining HTML for structure, CSS for styling and animations, and JavaScript for dynamic effects, we’ve crafted an engaging and interactive holiday experience.

    If your project has problems, don’t worry. Just click to download the source code and face your coding challenges with excitement. Have fun coding!

    3d animations Animation Merry christmas
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